Wednesday, February 4, 2015

WEEK 3 assignment : Winsor McCay, Little Nemo

I found Winsor McCay’s drawings quite aesthetically pleasing. While the volume of his line works has nice quality the proportion of his characters and perspectives has a strong sense of depth and motion, not to mention variations of scales and frame portions. Perhaps the reason I feel fond to his style more than other comic strips is because of the strong essence of contemporary cinematography and a fantasy theme portrayed in Slumberland. As a person who consumed a lot of more modern media like Manga and Web-comic, I do found early comic strips eccentric in a very interesting way and even more interesting to see those that integrated style similar to modern techniques. 

What’s even more interesting about Little Nemo is the structure of the storytelling I haven’t seen in a while. Every episode follow the same pattern. Nemo enter his dream world, get involve with an adventure and wake up at the end. Every chapter is a different story that ends in itself but together as a series they make the whole long adventure. This is something that I haven’t seen so often in modern media and I think it has to do with change in consumer behaviors and the way medias are being issue. As a non newspaper reader I’m sure that comic strip is still a thing but the form must have changed a lot from it’s early stage. I think people nowadays have much shorter attention to read long dialogues as video media has become much more popular. In most comic strips examples from class, amount of words used and shot angles are almost identical in most frames and I think because of my long experience of perceiving modern cinema with fast pace and intense camera move, I found early comic strips quite dull. 


I can’t truly tell what the next evolution of comic will be, although up to this point we can tell that each medias influence each others with there current forms. As a motion designer I know that there has been a popular attempt to develop graphical user control applications on virtual reality gear and that might be a next possible milestone for comic form of narrative in which audience interact with holographic virtual reality with simple animations instead of pages. 

microsoft hololens

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